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gb.opengl
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gl
[3.0]
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Gl (gb.opengl)
Symbols
This class is static.
Static methods
Constants
Accum
AlphaFunc
Begin
BindTexture
BlendFunc
CallList
CallLists
Clear
ClearAccum
ClearColor
ClearDepth
ClearIndex
ClearStencil
ClipPlane
Color3f
Color3i
Color4f
Color4i
ColorMask
ColorMaterial
Colorf
Colorfv
Colori
Coloriv
CopyPixels
CullFace
DeleteLists
DeleteTextures
DepthFunc
DepthMask
DepthRange
Disable
DrawBuffer
./drawpixels
EdgeFlag
Enable
End
EndList
Finish
Flush
./fogf
./fogfv
./fogi
./fogiv
FrontFace
Frustum
GenLists
./gentextures
./getbooleanv
GetClipPlane
GetError
./getfloatv
./getintegerv
./getlightfv
./getlightiv
./getmaterialfv
./getmaterialiv
Hint
./indexmask
./indexf
./indexi
IsEnabled
IsList
IsTexture
./lightmodelf
./lightmodelfv
./lightmodeli
./lightmodeliv
./lightf
./lightfv
./lighti
./lightiv
./linestipple
LineWidth
ListBase
LoadIdentity
LoadMatrixf
./logicop
./materialf
./materialfv
./materiali
./materialiv
MatrixMode
./multmatrixf
NewList
./normal3f
./normal3fv
./normal3i
./normal3iv
Ortho
./pixelstoref
./pixelstorei
./pixeltransferf
./pixeltransferi
./pointsize
PolygonMode
PopMatrix
PushMatrix
./rasterpos2f
./rasterpos2i
./rasterpos3f
./rasterpos3i
./rasterpos4f
./rasterpos4i
./rasterposf
./rasterposfv
./rasterposi
./rasterposiv
./readbuffer
./rectf
./recti
RenderMode
Rotatef
./scalef
./scissor
./shademodel
./stencilfunc
StencilMask
./stencilop
./texcoord1f
./texcoord1i
./texcoord2f
./texcoord2i
./texcoord3f
./texcoord3i
./texcoord4f
./texcoord4i
./texcoordf
./texcoordi
./texenvf
./texenvfv
./texenvi
./texenviv
./teximage1d
./teximage2d
./texparameterf
./texparameterfv
./texparameteri
./texparameteriv
./translatef
./vertex2f
./vertex2i
./vertex3f
./vertex3i
./vertex4f
./vertex4i
./vertexf
./vertexfv
./vertexi
./vertexiv
Viewport
GL_2D
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA_BITS
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_DST
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BITS
GL_CCW
GL_CLAMP
GL_CLEAR
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COLOR
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DONT_CARE
GL_DOUBLEBUFFER
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FLAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BITS
GL_HINT_BIT
GL_INCR
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MODE
GL_INDEX_WRITEMASK
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
./gl_line_width_granularity
./gl_line_width_range
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MATRIX_MODE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
./gl_point_size_granularity
./gl_point_size_range
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_READ_BUFFER
GL_RED
GL_RED_BITS
GL_RENDER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RETURN
GL_RGB
GL_RGBA
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_TEXTURE
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPONENTS
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_RED_SIZE
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_XOR
GL_ZERO