2.0 3.0 > comp > gb.opengl > gl > copyteximage1d
Precedente  Successivo  Modifica  Rinomina  Undo  Search  Amministrazione
 Documentazione
Attenzione! Questa pagina non è tradotta.  Vedi versione in inglese
Gl.CopyTexImage1D (gb.opengl)
`Static Sub CopyTexImage1D ( Target As Integer, Level As Integer, Format As Integer, X As Integer, Y As Integer, Width As Integer, Border As Integer )`

Copy pixels into a 1D texture image.

### Parameters

target

Specifies the target texture. Must be Gl.TEXTURE_1D.

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.

internalformat

Specifies the internal format of the texture. Must be one of the following symbolic constants: Gl.COMPRESSED_RED, Gl.COMPRESSED_RG, Gl.COMPRESSED_RGB, Gl.COMPRESSED_RGBA. Gl.COMPRESSED_SRGB, Gl.COMPRESSED_SRGB_ALPHA. Gl.DEPTH_COMPONENT, Gl.DEPTH_COMPONENT16, Gl.DEPTH_COMPONENT24, Gl.DEPTH_COMPONENT32, Gl.RED, Gl.RG, Gl.RGB, Gl.R3_G3_B2, Gl.RGB4, Gl.RGB5, Gl.RGB8, Gl.RGB10, Gl.RGB12, Gl.RGB16, Gl.RGBA, Gl.RGBA2, Gl.RGBA4, Gl.RGB5_A1, Gl.RGBA8, Gl.RGB10_A2, Gl.RGBA12, Gl.RGBA16, Gl.SRGB, Gl.SRGB8, Gl.SRGB_ALPHA, or Gl.SRGB8_ALPHA8.

x, y

Specify the window coordinates of the left corner of the row of pixels to be copied.

width

Specifies the width of the texture image. Must be 0 or ${2}^{\mathit{n}}+2\left(\mathit{border}\right)$ for some integer $\mathit{n}$. The height of the texture image is 1.

border

Specifies the width of the border. Must be either 0 or 1.

### Description

Gl.CopyTexImage1D defines a one-dimensional texture image with pixels from the current Gl.READ_BUFFER.

The screen-aligned pixel row with left corner at $\left(\mathit{x},\mathit{y}\right)$ and with a length of $\mathit{width}+2\left(\mathit{border}\right)$ defines the texture array at the mipmap level specified by level. internalformat specifies the internal format of the texture array.

The pixels in the row are processed exactly as if Gl.ReadPixels had been called, but the process stops just before final conversion. At this point all pixel componenti values are clamped to the range $\left[0,1\right]$ and then converted to the texture's internal format for storage in the texel array.

Pixel ordering is such that lower $\mathit{x}$ screen coordinates correspond to lower texture coordinates.

If any of the pixels within the specified row of the current Gl.READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.

Gl.CopyTexImage1D defines a one-dimensional texture image with pixels from the current Gl.READ_BUFFER.

When internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the Gl.PixelMap function can be used to accomplish the conversion.

### Notes

1, 2, 3, and 4 are not accepted values for internalformat.

An image with 0 width indicates a NULL texture.

### Errors

Gl.INVALID_ENUM is generated if target is not one of the allowable values.

Gl.INVALID_VALUE is generated if level is less than 0.

Gl.INVALID_VALUE may be generated if level is greater than ${\mathit{log}}_{2}\mathit{max}$, where $\mathit{max}$ is the returned value of Gl.MAX_TEXTURE_SIZE.

Gl.INVALID_VALUE is generated if internalformat is not an allowable value.

Gl.INVALID_VALUE is generated if width is less than 0 or greater than Gl.MAX_TEXTURE_SIZE.

Gl.INVALID_VALUE is generated if non-power-of-two textures are not supported and the width cannot be represented as ${2}^{\mathit{n}}+2\left(\mathit{border}\right)$ for some integer value of n.

Gl.INVALID_VALUE is generated if border is not 0 or 1.

Gl.INVALID_OPERATION is generated if internalformat is Gl.DEPTH_COMPONENT, Gl.DEPTH_COMPONENT16, Gl.DEPTH_COMPONENT24, or Gl.DEPTH_COMPONENT32 and there is no depth buffer.

Gl.GetTexImage

### Vedi anche

Gl.CopyTexImage2D, Gl.CopyTexSubImage1D, Gl.CopyTexSubImage2D, Gl.PixelStore, Gl.TexImage1D, Gl.TexImage2D, Gl.TexSubImage1D, Gl.TexSubImage2D, Gl.TexParameter