Static Sub DeleteRenderbuffersEXT ( Renderbuffers As Integer )
Delete renderbuffer objects.
Specifies the number of renderbuffer objects to be deleted.
A pointer to an array containing n renderbuffer objects to be deleted.
deletes the n
renderbuffer objects whose names are stored in
the array addressed by renderbuffers
. The name zero is reserved by the GL and is silently ignored, should it
occur in renderbuffers
, as are other unused names. Once a renderbuffer object
is deleted, its name is again
unused and it has no contents. If a renderbuffer that is currently bound to the target Gl.RENDERBUFFER
is deleted, it is as though Gl.BindRenderbuffer
had been executed with a target
of Gl.RENDERBUFFER and a name
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
Gl.FramebufferRenderbuffer had been called, with a renderbuffer
of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words,
this renderbuffer object is first detached from all attachment points in the currently bound framebuffer. Note that the renderbuffer
image is specifically not
detached from any non-bound framebuffers.
is generated if n
See original documentation on OpenGL website