首页 > comp > gb.opengl > gl > deletetextures 
 en fr de es it nl pl pt pt_BR mk sq ca hu cs tr ar fa id vi ko ja ru zh_TW eo
前一个  下一个  编辑  重命名  撤销  搜索  管理  
文档  
警告! 该页面未翻译。  参见英文版 
Gl.DeleteTextures (gb.opengl)
Static Sub DeleteTextures ( Textures As Integer[] )

Delete named textures.

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

Gl.DeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by Gl.GenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

Gl.DeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

Gl.INVALID_VALUE is generated if n is negative.

Associated Gets

Gl.IsTexture

参见

Gl.BindTexture, Gl.CopyTexImage1D, Gl.CopyTexImage2D, Gl.GenTextures, Gl.Get, Gl.GetTexParameter, Gl.TexImage1D, Gl.TexImage2D, Gl.TexParameter

See original documentation on OpenGL website