READ
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WARNING! The syntax has changed in Gambas 3.
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READ [ # Stream , ] Variable [ , Length ]
READ [ # Pointer , ] Variable [ , Length ]
Reads the
stream Stream as binary data whose type is given by the type of the
variable. The binary representation is the one used by the
WRITE instruction.
If the stream is not specified, then the standard input is used.
If
Variable is a string, you can specify a length that indicates the number of bytes to read. If the length is negative, then (-
Length) bytes are read up to the end of stream.
If no length is specified for a string, or if
Length is zero, then the string length is read from the stream. The string then must have been written with the
WRITE instruction.
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This instruction uses the byte order of the stream to read the data.
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If you specify a
Pointer instead of a
Stream, then data will be read directly
from the memory address specified by the pointer.
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If you try to read at a forbidden memory address, you will get an error. The interpreter won't crash.
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Beware with the datatype of the Variable argument
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The datatype of Variable is used to know what to read exactly from the stream. Beware that it is not necessarily what you think.
For example, if you have an anonymous reference on an object (i.e. if you use the Object datatype), then the datatype of any of its properties will be Variant, not its real datatype. And so READ will read a Variant, not what you expected.
If you use an object reference whose datatype is declared at compilation time, you won't have this problem.
If you are not sure, the safest way is to use an intermediate local variable with a well-known datatype.
DIM hStream AS Stream ' The stream
DIM hObject AS Object ' An object with a float property named "Value"
DIM fValue AS Float ' We want to read a float property
' The bad way
READ #hStream, hObject.Value
' The good way
READ #hStream, fValue
hObject.Value = fValue
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Example
This example demonstrates how to read a binary file. It will prompt the user to open a wav music file in order to display information from the wav header. It
OPEN's the file and then uses
SEEK to locate the start of the wav file header. Then we use READ to get the wav header information. Note that we need to read the right number of bytes for each
variable. Hence some of the data types we read are
Short and some are
Integer. Finally we simple display the information.
PUBLIC Type AS Short
PUBLIC Channels AS Short
PUBLIC SampleRate AS Integer ' Hz
PUBLIC BytesPerSecond AS Integer ' Bytes
PUBLIC Alignment AS Short
PUBLIC SampleSize AS Short ' Bits
PUBLIC FileSize AS Integer ' Bytes
PUBLIC Duration AS Float ' Seconds
PUBLIC SUB ButtonRead_Click()
DIM wav AS File
Dialog.Filter = ["*.wav", "WAVE music files"]
IF Dialog.OpenFile() THEN RETURN
' We need the file size to calculate the duration
FileSize = Stat(Dialog.Path).Size
wav = OPEN Dialog.Path FOR READ
SEEK #wav, 20 ' The info we want starts 20 bytes into the file
READ #wav, Type
READ #wav, Channels
READ #wav, SampleRate
READ #wav, BytesPerSecond
READ #wav, Alignment
READ #wav, SampleSize
CLOSE #wav
' Calc duration in seconds
Duration = FileSize / BytesPerSecond
' Display results
PRINT "Type " & Type
PRINT "Channels " & Channels
PRINT "Sample Rate (Hz) " & SampleRate
PRINT "Bytes Per Second " & BytesPerSecond
PRINT "Alignment " & Alignment
PRINT "Sample Size (Bytes) " & SampleSize
PRINT "File Size (Bytes) " & FileSize
PRINT "Duration (Seconds) " & Duration
CATCH
PRINT Error.Text
END